Construct 2 is a powerful ground breaking HTML5 game creator designed specifically for 2D games. It allows anyone to build games — no coding required!
Quick & Easy
Bring your work to life in hours and days instead of weeks and months. With Construct 2 making games is a piece of cake: just drag and drop objects around, add behaviors to them, and make everything come alive with events! With a quick and easy to grasp Ribbon interface, you have clear access to a wide set of tools that allows anyone to jump into game creation with little to no prior game development knowledge. The Layout Editor provides a what-you-see-is-what-you-get visual interface to design your levels. You can drag, rotate and resize objects, visualize effects applied, and quickly change their settings to your liking in the Properties Bar. Objects can be arranged on separate layers for enhanced organization, allowing advanced parallax and blending effects. There's also a built-in image editor to conveniently make quick edits to your object's graphics. Within minutes or hours you can have a working prototype that you can share with friends to play. In almost no time you can test your ideas and know if they are really fun or not, focusing your efforts in what matters the most: designing your game!
Powerful Event System
Make your game do what it needs to do in a visual and human readable way with the powerful Event System. There’s no need to memorize complicated and cryptic languages. With events programming becomes intuitive putting your focus on what really matters: designing your game! Events are created by selecting possible conditions and actions from an organized list. The result list of events, or Event Sheet, is designed to be as easily readable as possible, so that beginners can get instant results as well. Entire event sheets can be re-used by other levels, saving you re-creating events for other levels. Creating the events you need for your game is rather intuitive. Just choose the right object, select a condition or action, and add it to the event. Construct 2 helps you to learn how to think in a logical way and understand real programming concepts, making it easy for you if you decide to learn a programming language later. Each event sheet has a list of events, which contain conditional statements or triggers. Once these are met, actions or functions can be carried out. Groups can be used to enable/disable multiple events at once, and for organisation in large projects. Advanced event logic such as OR blocks, sub-events, local variables and recursive functions allow for sophisticated systems to be programmed without learning a comparatively more difficult programming language.
Behaviors work as pre-packaged functions that you can assign to objects and reuse whenever needed. They provide an instant way to add capabilities to objects, speeding up development and increasing productivity. They include movements such as 8 directions, platform, and car; advanced features like physics and pathfinding; and useful utilities like fade, flash, wrap, pin and drag & drop. Most behaviors can be replicated with events, but it simply is far more time consuming to do so. That’s why behaviors can be great time savers, without limiting what's possible when you need to go further. For example, adding the Platform Behavior to a sprite allows you to immediately run and jump along objects marked as 'solid'. You can then change the settings for speed, acceleration, jump strength, gravity, and more, until it’s behaving exactly the way you need. Because of their ease of use they are great for beginners, who can get instant results. And they still make life easier for experienced users. For example, need an object to move and rotate with another object? Just add the Pin behavior! It literally only takes seconds, and all complications are removed.
In Construct 2 you can preview your games instantly at any time. There’s no need to wait for compiling or other time consuming processes. In the press of a button you get your game running in a browser window ready to be tested. This allows for fast prototyping and iterative development which enables testing during the entire creation process, making a lot easier to detect and correct problems. This way game creation becomes a lot more intuitive, especially for beginners. A great feature that makes testing a breeze is Preview Over Wifi. It allows any mobiles, tablets, laptops or other PCs connected on your LAN/Wifi to also instantly preview your project. This makes it extremely convenient to test games on devices like tablets and phones! There's no limit on how many devices you can preview on LAN/Wifi - you can have several devices all previewing at the same time and simultaneously refresh them all, allowing you to quickly test on a range of devices. This feature is also invaluable for instantly checking if your touch events are working for touchscreen devices.
Stunning Visual Effects
Let your games go from good to gorgeous using C2’s blend modes, effects and particle system. There are over 70 WebGL-based pixel shader effects to warp, distort, blend, blur, mask, re-color and more. You can add these to objects, layers and layouts for quick special effects and also stack them up to create incredible results. You can even see everything applied in real time in the editor! Construct 2 also allows you to setup fall backs to when effects support is not available, ensuring that players get the best possible experience out of your game. For example, a 'Screen' WebGL effect can be replaced by an 'Additive' blend mode when the player's computer does not support it, preserving the player experience as best as possible on a range of hardware and system setups. Another great feature is the Particles plugin. It works by creating and moving many small images independently, easily generating sprays of sparkles, smoke, water, debris, and whatever more your imagination can create. It’s a really versatile object capable of many different kinds of visual effects.
Publish your games on a broad selection of platforms with a single project. There’s no need to maintain multiple codebases. By using Construct 2's HTML5-based engine you can export to most major platforms. Easily reach the web by publishing to your own website, Chrome Web Store, Facebook, Kongregate, NewGrounds, Firefox Marketplace or use our Scirra Arcade to share your creations. Export your game to desktop PC, Mac and Linux apps by using the Node-Webkit wrapper. Additionally publish to Windows 8 Store or as a native Windows Phone 8 app. You can also reach the popular iOS and Android app stores using wrappers like CocoonJS, appMobi and PhoneGap — all three with built-in support. With extensive platform support you can rest assured that players will have access to your game no matter where they are.
Stable update r178 adds new features, performance optimisations, and bug fixes over r173, covering a total of 58 changes.
Add : New 'File chooser' plugin. Allows access to local files on the user's system. (Icon is wrong in this build, new icon will come in future release)
Add : Touch object: new triggers 'On hold', 'On tap' and 'On double tap'. These make it easy to detect these gestures in a multitouch-aware way.
Add : Project property: 'Preview effects'. Allows rendering of shader effects in the editor to be enabled and disabled without having to change the WebGL setting.
Change : Preview server: now explicitly disables caching. This is a speculative fix for sporadic problems with incorrect previews.
Change : PhoneGap export: for Android now specifies the target SDK as 19 (KitKat). This hides the legacy menu button. On older devices the Browser object 'On menu button' should still trigger if the system shows the button or has a hardware button, but don't rely on Android having a menu button; use an in-game button instead.
Change : PhoneGap export: can now select new permissions (camera, vibrate) as well as optionally turn off the Media permission. Media is used to enable PhoneGap audio playback in case the web view is not able to play sound.
Change : Updated to the latest node-webkit 0.10.0-rc1, based on Chromium 35. This should mean node-webkit's WebRTC is now compatible with Chrome so the Multiplayer object can interoperate. We're already aware of some node-webkit bugs in this update; we will be keeping it up-to-date over the next few betas and hopefully this will be resolved by the time the finished node-webkit update is available.
Change : Intel AGI export is now deprecated and no longer supported or maintained. We recommend exporting with Ejecta on iOS (and PhoneGap from iOS 8+) and Crosswalk for Android. If you still need to use this exporter for older projects, right-click in the Export Project dialog and click 'Show deprecated exporters'.
Change : As with the Intel AGI export, the Intel AGI plugin is now also deprecated. If you still need to use it, right-click a space in the 'Insert object' dialog and click 'Show deprecated plugins'.
Bug Fix : PhoneGap: app would crash using Audio object running on Android without the Media permission enabled. A future version of Android should enable the Web Audio API in the web view, allowing it to play back audio without needing the Media permission.
Bug Fix : Letterbox integer scale now determines the integer scale based on device pixels, not CSS pixels. This should provide better results especially when running on devices with non-integer device pixel ratios. This should also resolve rounding errors causin-----------------------------13370386621663
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